National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Procedural Generation of Terrain in Unity
Vymer, Dennis ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an aplication that can generate a landscape based on user input. The work includes generation of an elevation map and water areas, the application of textures, vegetation placement and the simulation of erosion. Emphasis is placed on the user interface when creatin an elevation map, as the elevation map affects all subsequent steps.
Procedural Generation of Terrain in Unity
Vymer, Dennis ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an aplication that can generate a landscape based on user input. The work includes generation of an elevation map and water areas, the application of textures, vegetation placement and the simulation of erosion. Emphasis is placed on the user interface when creatin an elevation map, as the elevation map affects all subsequent steps.

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